Monday, June 4, 2012
Friday, May 4, 2012
Brokenness
What does it mean for a game to be 'glitched'? Do errors in a game's design always disrupt our experience of playing? Where the pleasure of breaking stuff is often a game's raison d'etre, how do we experience the game itself breaking a little... do we enjoy it? Provoke it? Here we have a think about brokenness in games--how we revel in it and revile it.
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